Entertainment Software Association
The trade voice of the video game industry, defending and expanding the marketplace for play in a fast moving policy environment
Financial profile
Entertainment Software Association · EIN 13-3768378 · 501(c)(6)
| Fiscal year | Total revenue | Contributions | Program services | Total expenses | Net assets | Year end |
|---|---|---|---|---|---|---|
| FY2023 | $38,588,407 | $1,480,489 | $36,183,356 | $33,358,333 | $31,907,310 | Mar 2023 |
| FY2022 | $39,894,859 | $534,638 | $38,256,854 | $37,797,969 | $27,555,415 | Mar 2022 |
| FY2021 | $30,106,457 | $0 | $27,592,140 | $30,380,876 | $26,752,751 | Mar 2021 |
| FY2020 | $40,483,926 | $0 | $39,392,092 | $42,652,672 | $24,048,237 | Mar 2020 |
| FY2019 | $40,486,304 | $0 | $38,914,974 | $40,343,854 | $28,037,035 | Mar 2019 |
| FY2018 | $36,683,350 | $0 | $35,162,949 | $36,282,912 | $28,332,655 | Mar 2018 |
Figures exactly as reported. A blank cell was blank on the form. The fiscal year links to the filing.
Peer societies
Five societies Entertainment Software Association is read alongside.
BSA
BSA | The Software Alliance
The leading advocate for the global software industry, combining policy advocacy with enforcement of software…
SIIA
Software and Information Industry Association
A long standing trade association for the software and digital information industries, organized into…
55 companies named
MPA
Motion Picture Association
The global advocate for the film, television, and streaming industry that defends copyright and creators…
IAB
Interactive Advertising Bureau
The membership body for digital advertising and media, combining a technical standards lab, market research…
36 companies named
CTA
Consumer Technology Association
The trade association of the US consumer technology industry, owner of the CES show, developer of industry…
2,171 companies named
Who backs ESA
No public supporter list found as of September 2026.
Who backs Entertainment Software Association's peers, but not Entertainment Software Association
Companies named publicly by at least one of Entertainment Software Association's five peer societies, and not found in Entertainment Software Association's reviewed public records.
The outside view
The trade voice of the video game industry, defending and expanding the marketplace for play in a fast moving policy environment
- Consensus
- Build
- Inward
- Operational
Their shape
The League
Far-flung, and stronger for it.
The League is a federation of many, where the value lives in the connections between its members and chapters. Its gift is reach and resilience, its challenge is holding a shared identity across all its parts.
Also reads toward The Movement and The Frontier.
Strengths
Not an official page of Entertainment Software Association. Sociogene does not consult. Everything here comes from public sources, dated and linked. Something wrong here? Tell us what we missed.